Play your potential, live your mission,
and exhibit your abundant life in this new era!
發揮你的潛能,活出你的使命,
在這個新時代展現你的豐盛生命!
Qualifications, Awards and Interviews
Qualifications, Awards and Interviews
資歷、獎項和採訪
Qualifications, Awards and Interviews
Qualifications, Awards and Interviews
資歷、獎項和採訪
May has 10 years' experience of providing one-to-one play therapy interventions for people aged 2-80 with a range of emotional and behavioural problems, including withdrawn behaviour, selective mutism, low self-concept, conduct disorder or aggression, autism, ADHD, intellectual, reading, physical or learning disabilities, speech or language problems, anxiety, post-traumatic stress, divorce, sexual abuse and domestic violence, depression, self-harm or suicidal behaviour, with a high 95% success rate of 24-78 play therapy interventions.
May在為2-80歲有一系列情緒和行為問題(包括孤僻行為、選擇性緘默症、自我概念低、行為障礙或攻擊行為、自閉症、過動症、智力、閱讀、身體或學習障礙、言語或語言問題、焦慮、創傷後壓力、離婚、性虐待和家庭暴力、憂鬱、自殘或自殺行為)的人提供一對一遊戲治療擁有10年的經驗,在24-78次遊戲治療中, 成功率高達95%。
May has 10 years experience of providing Play Therapy Parenting Training to teachers, parents in K-12 schools and health and social care workers to help them master the basic skills and science of Play Therapy to set and enforce boundaries for children to build their choices and responsibilities, to tune into children's emotions to gain insight into their behaviour; to help children express their emotions in healthy ways; to explore the real needs behind them in a neuroscientific way; to communicate their feelings, thoughts and needs to others in an assertive way; and finally to meet those needs creatively in a win-win way so that they can grow up confident, happy and healthy.
May有10年為K-12學校的教師、家長以及衛生和社會工作者提供遊戲治療教養培訓的經驗,幫助他們掌握遊戲治療的基本技能和科學知識為孩子設定和執行界綫,培養他們的選擇權和責任感;了解孩子的情緒,洞察他們的行為;幫助孩子以健康的方式表達自己的情緒;以神經科學的方式探索他們背後的真實需求;以自信的方式與他人交流他們的感受、想法和需求;最後以雙贏的方式創意地滿足他們的需求,讓他們自信、快樂、健康地成長。
May is a provisional clinical supervisor and supervises psychologists, counsellors, family therapists, creative arts therapists and play therapists. Creative clinical supervision, unlike management supervision, is designed to help supervisees become more effective in helping others through the use of play and creative media. The role of the clinical supervisor is to provide support and advice on issues that arise in the therapist's clinical work. These may be issues of therapeutic technique, therapeutic relationships, difficult problems, ethical decisions or issues that affect the therapist personally as a result of the therapeutic process.
May是實習臨床督導,負責督導心理學家、輔導員、家庭治療師、創意藝術治療師和遊戲治療師。 與管理督導不同,臨床督導旨在幫助被督導者透過使用遊戲和創意媒體更有效地幫助他人。 臨床督導的角色是就治療師臨床工作中出現的問題提供支持和建議。 這些問題可能是治療技術、治療關係、棘手問題、倫理決定或治療過程中影響治療師個人的問題。
May has over 10 years of experience in providing neuroscience leadership corporate training to Fortune 500 and non-profit organizations including Johnson & Johnson, Safran Aircraft Engines, MetLife, Sun Future Foundation and others to facilitate the co-creation of leader = affective + brainy, i.e. recognizing and responding emotionally (affective) while maintaining cognition (brainy) to create success for leaders and their teams.
May在為財富500強和非營利組織提供神經科學領導力企業培訓方面擁有超過10年的經驗,包括強生公司、思考、大都會人壽公司、陽光未來藝術教育基金會等,以促進領導者=情感+思考的共同創建,即在識別和應對情感(情感)的同時保持認知(思考),為領導者及其團隊創造成功。
May has over 10 years' experience in providing social emotional learning training for teachers at Teaching Research Office of Shanghai Municipal Education Committee and Beijing Zhongguancun No. 4 Primary School, as well as social emotional learning programs on self-awareness, social awareness, self-management, creative problem solving, interpersonal skills and responsible decision-making for K-12 students at International School of Beijing, Yew Chung International School of Beijing, The Affiliated High School of Peking University, The International Montessori School of Beijing, Ivy Kindergarten and IDEAS International Camp Education.
May在為上海市教委教學研究室和北京中關村第四小學的教師提供社會情感學習培訓及為北京國際學校、北京耀中國際學校、北京大學附屬中學、北京國際蒙特梭利學校、艾毅幼兒園和IDEAS國際營地教育K-12學生提供關於自我意識、社會意識、自我管理、創意解難、人際關係技巧和負責任的決策的社會情感學習課程方面有十年的經驗。
Motion Emotions, a social emotional learning and play therapy board game designed by May, won the HKSAR Government's BUD Foundation's Quality Educational Toy Award and a HK$1 million promotion grant in 2017 and is now available in Mainland China, Hong Kong, Taiwan and Macau.
由May設計的社會情感學習和遊戲治療棋盤遊戲 《玩轉情緒》,在2017年獲得了香港特區政府BUD基金會的優質教育玩具獎和100萬港元的推廣資金,現已在中國大陸、香港、台灣和澳門銷售。
As an influential leader of this era, Hans demonstrates his leadership in a variety of contexts: church missionary, university lecturer, organisational consultant, and cross-industry trainer.
Creating and transforming urban-based leaders, those oriented to work in a variety of settings, to meet the needs of their cross-cultural, diverse organisational and political environments. Forms of training include College credit courses in Servant Leadership, Creativity + Calling: Potential and Significance Workshop, Pathfinding Consultation Workshops for organisations, churches and seminaries, and Marketplace fellowships.
Over the past 18 years, Hans has served organizations such as Beijing International Christian Fellowship, China Graduate School of Theology, Syndal Baptist Church, Melbourne Chinese Baptist Church, Intel Marketplace Bible Study Group, Marketplace fellowships founded and led in Nokia, Motorola, Dell, Siemens and CYT, Cornerstone Association, Tsinghua University, Beijing Institute of Technology, Minzu University of China, China Agricultural University, China Capital Normal University, University of Science and Technology Beijing, etc. over the past 10 years.
作為這個時代有影響力的領袖,Hans在不同的場景展現他的領導力:教會傳教士、大學講師、組織顧問和跨行業培訓師。
創造和轉化以基督信仰為基礎的城市領袖,那些面向在教會以外的環境中工作的人,以滿足他們跨文化、多元化的組織和政治環境的需要。培訓的形式包括:僕人式領導大學學分課程、創造力+召命 Potential and Significance 生命成長工作坊、教會和神學院的遠象尋索工作坊,以及職場團契。
在過去的18年里,Hans服務的機構包括北京國際基督教團契、中國神學研究院、墨爾本羨道浸信會、墨爾本華人浸信會、英特爾職場查經小組、在諾基亞、摩托羅拉、戴爾、西門子和中青旅創辦並帶領職場團契、房角石協會、清華大學、北京理工大學、中央民族大學、中國農業大學、中國首都師範大學、中國北京科技大學等。
The entrepreneur's passion, ability, and strengths have become a modern interpretation of the story of the tiny David facing the giant Goliath today. Creativity and innovation are the Art of Battling Giants, the Influential Competitiveness of the Giant Wind.
I create this 14-hour program about Innovation, Creativity and Entrepreneurship (ICE) in which 4 innovative aspects and approaches are being taught: Entrepreneurial Opportunities Seeking (EOS), 8 pathways of successful innovation (product innovation, sourcing innovation, process innovation, distribution innovation, state-market differences innovation, establishment symbiosis innovation, leveraging market forces innovation, market-state deviation innovation, and resources reconfiguration & re- deployment innovation), Active Creative Thinking Solution-based (ACTs), and Innovation-Competitive Advantage (ICA) model.
Hans has over 10 years of experience in providing training for Fortune 500 including Johnson & Johnson, MetLife, Dell, SMEs including IDEAS International Camp Education, X-School, Babiboo, non-profit organizations including Sun Future Foundation, Breakthrough, Play and Pray Association, Paidion Good News, Living Tree Foster Home, and schools including Yew Chung International School of Beijing, Hope International School in Beijing, The Affiliated High School of Peking University, etc.
我創建了這個14小時關於創新、創意和創業(ICE)課程。其中有4個創新方面的向度會被教授:EOS(尋求創業機會);8種成功創新的途徑(產品創新,採購創新,流程創新,分銷創新,國家-市場差異創新,建立共生關係創新,利用市場力量創新,市場狀態偏差創新,以及資源重新配置和重新部署創新);ACTs(Active Creative Thinking Solution-based)和 ICA(Innovation-Competitive Advantage)模式。
Hans有超過10年的經驗,為財富500強,包括強生公司、大都會人壽、戴爾,中小企業,包括啓行營地教育、X-School、 Babiboo,非牟利組織,包括陽光未來藝術教育基金會、突破機構、P&P桌游會、香港童心喜樂團、生命樹,和學校,包括北京耀中國際學校、北京協力國際學校、北京大學附屬中學等提供培訓。
The 5C Experiential Learning workshop is an immersive team experience based on experiential learning, where individuals and teams are challenged, creative, collaborative, connected and self-discovering (self-aware) through the rhythm of the activity. Using world-class in-depth reviewing skills, the programme helps teams to build deeper understanding, activate collaboration and explode team problem-solving skills. An experience of belonging, of being in a team and of the team culture.
The 5Cs are the 5 indispensable core elements in Experiential Learning that allow teams to build, teams to integrate and teams to produce:
Hans has over 15 years of experience in providing training for Fortune 500 including Johnson & Johnson, SMEs including IDEAS International Camp Education, non-profit organizations including Crossway Church (Ringwood), CEO Global, Sun Future Foundation, Cornerstone Association, and college including China University of Mining and Technology, etc.
5C Experiential Learning 工作坊是建基於經驗學習而開發出來的一種透過「經驗在特定設計的活動處境中」的浸入式團隊體驗,跟著活動的節奏,個人、團隊因而被激發出挑戰力、創意、協作、結連並自我發現(自覺)的能力。並運用國際級的深度解說技巧,幫助團隊建立深層次認識、激活協作的能力並爆發出團隊的解難能力。一種屬於自己,自己在團隊中及團隊文化的經驗。
5C 是在 Experiential Learning 里讓團隊建立、團隊融合、團隊產出的5個不可缺少的核心元素:
Hans有超過15年的經驗,為財富500強,包括強生公司, 中小企業,包括啓行營地教育,非牟利組織,包括 Crossway 教會(Ringwood)、CEO Global、陽光未來藝術教育基金會、房角石協會,和中國礦業大學等提供培訓。
Infinite Synapse, a creativity board game designed by Hans, won the HKSAR Government's BUD Foundation's Quality Educational Toy Award and a HK$1 million promotion grant in 2017 and is now available in Mainland China, Hong Kong, Taiwan and Macau.
由Hans設計的創意棋盤遊戲《大想頭》,在2017年獲得了香港特區政府BUD基金會的優質教育玩具獎和100萬港元的推廣資金,現已在中國大陸、香港、台灣和澳門銷售。
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